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GAMESERVER-INSTALL .DE · BY RUMPEL
Startseite / FAQ & Hilfe-Center / Windows-Server / Frozen Flame - Server is now working (Windows)

Frozen Flame - Server is now working (Windows)

The Windows Servers are running, create a Start.bat with this Content, delete the Contents of your save files folder before Starting and have fun with the game and your own …

Aktualisiert 28.10.2026 5 Min. Lesezeit 4458 Aufrufe von rumpel

The Windows Servers are running, create a Start.bat with this Content, delete the Contents of your save files folder before Starting and have fun with the game and your own Server

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Text1 Zeile
FrozenFlameServer.exe -log -LOCALLOGTIMES -MetaGameServerName="XXXXXX" -ip=XX.XX.XX.XX -Port=30900 -queryPort=30901 -RconPort=30916 -RconPassword=XXXXX

git: https://www.dropbox.com/s/s83d2ix6ebi...

Download my game.ini and Start.bat here https://easyupload.io/xr3m6z

Copy the game.ini in For Windows: Your Dedicated Server Folder\FrozenFlame\Saved\Config\WindowsServer folder.
Only use the start line, nothing else belongs in the bat file
Steam must be installed on the server, this is very important and delete the content of your save, crash, log files.

Have fun

rumpel

Antworten aus dem Forum

rumpel · 20.04.2023, 17:17 Uhr

Hier die Files für den Catalysm Server im Anhang 

Lg 

rumpel ;)

rumpel · 20.04.2023, 20:42 Uhr

📎 Anhang 12

Engine.ini nach dem ersten Start 

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;Survive = Cataclysm mode, Heaven = Campaign mode[/Script/EngineSettings.GameMapsSettings] ServerDefaultMap=/Game/GameModeSurvive/Maps/Survive/Survive.Survive;ServerDefaultMap=/Game/FrozenFlame/Maps/Heaven/Heaven.Heaven ;Add these settings to make a server visible for public [URL] MetaServerUrl=meta.frozen-flame.xyz/stagingMetaServerUrl=meta.frozen-flame.xyzMetaServerSecret=TEuj7URa2horRuENjjpm3d1rqBPtHOz4 [Core.System]Paths=../../../Engine/ContentPaths=%GAMEDIR%ContentPaths=../../../FrozenFlame/Plugins/FMODStudio/ContentPaths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/ContentPaths=../../../Engine/Plugins/VirtualProduction/CompositePlane/ContentPaths=../../../FrozenFlame/Plugins/AsyncLoadingScreen/ContentPaths=../../../FrozenFlame/Plugins/Conditions/ContentPaths=../../../FrozenFlame/Plugins/Sodium/ContentPaths=../../../Engine/Plugins/Experimental/Volumetrics/ContentPaths=../../../Engine/Plugins/Experimental/Landmass/ContentPaths=../../../FrozenFlame/Plugins/DLSS/ContentPaths=../../../Engine/Plugins/Experimental/ControlRig/ContentPaths=../../../Engine/Plugins/Experimental/FullBodyIK/ContentPaths=../../../Engine/Plugins/Runtime/WebBrowserWidget/ContentPaths=../../../Engine/Plugins/FX/Niagara/ContentPaths=../../../FrozenFlame/Plugins/DlgSystem/ContentPaths=../../../FrozenFlame/Plugins/ModularBuildingSystem/ContentPaths=../../../FrozenFlame/Plugins/InteractionSystem/ContentPaths=../../../FrozenFlame/Plugins/WorldMapData/ContentPaths=../../../FrozenFlame/Plugins/GameFeatures/DialogueMarkers/ContentPaths=../../../FrozenFlame/Plugins/GameFeatures/DialogueStateSubsystem/ContentPaths=../../../FrozenFlame/Plugins/GameFeatures/DoorKickers/ContentPaths=../../../FrozenFlame/Plugins/GameFeatures/FlyingHazard/ContentPaths=../../../FrozenFlame/Plugins/GameFeatures/QuestGuidance/ContentPaths=../../../FrozenFlame/Plugins/ImpostorBaker/ContentPaths=../../../FrozenFlame/Plugins/LuaMachine/ContentPaths=../../../Engine/Plugins/2D/Paper2D/ContentPaths=../../../Engine/Plugins/Developer/AnimationSharing/ContentPaths=../../../Engine/Plugins/Editor/GeometryMode/ContentPaths=../../../Engine/Plugins/Editor/SpeedTreeImporter/ContentPaths=../../../Engine/Plugins/Enterprise/DatasmithContent/ContentPaths=../../../Engine/Plugins/Experimental/ChaosClothEditor/ContentPaths=../../../Engine/Plugins/Experimental/GeometryProcessing/ContentPaths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/ContentPaths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/ContentPaths=../../../Engine/Plugins/Experimental/ChaosNiagara/ContentPaths=../../../Engine/Plugins/Experimental/MotoSynth/ContentPaths=../../../Engine/Plugins/MagicLeap/MagicLeapPassableWorld/ContentPaths=../../../Engine/Plugins/MagicLeap/MagicLeap/ContentPaths=../../../Engine/Plugins/Media/MediaCompositing/ContentPaths=../../../Engine/Plugins/Runtime/Synthesis/ContentPaths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content

Game.ini nach dem ersten Start 

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[/Script/Engine.GameSession]MaxPlayers=10 [/Script/FrozenFlame.FGameSession]ServerPassword=satan88 [/Script/FrozenFlame.GameBalance]bFreePVP=True; Enable PVP for non-friendsDurationOfDay=3600; How long a day lastsHealthRateAfterRespawn=0.5; Health after deathbRestoreHealthOnLevelUp=True; Restore health on level upJumpStaminaCost=6; Stamina cost at jumpingSprintStaminaCost=1; Stamina cost at sprintingArmorDurabilityReducementAfterDeath=25; Loss of armor durability after deathDefaultWeaponDurabilityCost=0.5; Weapon durability loss speedHalfSlowdownOverweightRatio=1; Overweight - disable sprint for player after that % (200/100% by deualt)FullSlowdownOverweightRatio=1.5; Overweight - disable even run and getting new items after that % (300/150% by default)bIsAllowedToTeleportWithOverweight=False; Allow to teleport with overweightbIsAllowedToGlideWithOverweight=False; Allow to fly with overweightMinimalLevelToDropItemAfterDeath=2147483647; Drop items only after that player level (if enabled)MinimalLevelToDropItemAfterDeath=0; Drop items only after that player level (if enabled)bDropEquippedItems=False; Drop equipped items after deathbDropEquipableItems=False; Drop equipable items after deathbDropFoodItems=False; Drop food on deathLevelUpFlameRate=1; Flame rate required for level Up multiplierMonstersHealthMultiplier=1; Monsters health multiplierMonstersDamageMultiplier=1; Monsters damage multiplierbNoModuleCost=False; Building without material costsbLimitlessSupport=False; Building without restrictionsbInvulnerableModules=False; Bulding without decaybDemolishResourceDropMultiplier=0.5; How many resources to return after module destroybIgnoreDifficulty=False; Ignore difficulty settings (for local coop only)DecayThreshold=0; A minimum durability that keeps after weather decay system damagebOnlyOneSentinelAllowed=True; Allow to build only a single sentinelbRequireActiveSentinelForBuildingMode=False; Allow to build only inside active sentinel radiusbDisallowToDestroyModulesWithoutOwnership=True; Disable descrution hammer toolbAllowCreaturesToDamageBuildings=FalsebAllowPlayersToDamageBuildings=True [/Script/FrozenFlame.DefaultsOverTimeEffect]bDisableOverweight=False; Disable overweight system [/Game/FrozenFlame/DataTables/Variables/BP_GameBalance_Base.BP_GameBalance_Base_C]bApplyRestrictionsInsideEnergyBarriers=True; Fly and some buildings restrictions inside energy barriers

HeavenNormal.ini nach dem Start war meine leer bitte diese Daten einfügen 

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[/Script/FrozenFlame.GameBalance] HealthRateAfterRespawn=0.5; Health after deathbRestoreHealthOnLevelUp=True; Restore health on level upJumpStaminaCost=6; Stamina cost at jumpingSprintStaminaCost=1.0; Stamina cost at sprinting ArmorDurabilityReducementAfterDeath=5; Loss of armor durability after deathDefaultWeaponDurabilityCost=0.3; Weapon durability loss speed HalfSlowdownOverweightRatio=1; Overweight - disable sprint for player after that % (200/100% by deualt)FullSlowdownOverweightRatio=1.5; Overweight - disable even run and getting new items after that % (300/150% by default) LevelUpFlameRate=1.0; Flame rate required for level Up multiplier  DemolishResourceDropMultiplier=0.5; How many resources to return after module destroy DecayThreshold=0.5; A minimum durability that keeps after weather decay system damage

GameUserSettings.ini nach den ersten Start 

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[/Script/FrozenFlame.GameSettings]LastServerPassword=EmotionBindings=HiEmotionBindings=PointEmotionBindings=CallEmotionBindings=SITbWasLaunched=FalseEffectsSoundVolume=1.000000MusicSoundVolume=1.000000BattleMusicVolume=1.000000NPCVoiceVolume=1.000000LastMasterSoundVolume=0.000000LastEffectsSoundVolume=0.000000LastMusicSoundVolume=0.000000LastBattleMusicVolume=0.000000LastNPCVoiceVolume=0.000000bMouseInvertEnabled=FalseGamepadInvertYEnabled=FalseLanguage=bTutorialCompleted=FalsebMotionBlurEnabled=FalsebToggleCrouch=TruebToggleSprint=TrueDLSSMode=OffbShowHints=TrueGamma=2.200000DisableCameraShake=FalseForceFeedbackEnabled=TruebUseVSync=FalsebUseDynamicResolution=FalseResolutionSizeX=1280ResolutionSizeY=720LastUserConfirmedResolutionSizeX=1280LastUserConfirmedResolutionSizeY=720WindowPosX=-1WindowPosY=-1FullscreenMode=1LastConfirmedFullscreenMode=1PreferredFullscreenMode=1Version=5AudioQualityLevel=0LastConfirmedAudioQualityLevel=0FrameRateLimit=0.000000DesiredScreenWidth=1280DesiredScreenHeight=720LastUserConfirmedDesiredScreenWidth=1280LastUserConfirmedDesiredScreenHeight=720LastRecommendedScreenWidth=-1.000000LastRecommendedScreenHeight=-1.000000LastCPUBenchmarkResult=-1.000000LastGPUBenchmarkResult=-1.000000LastGPUBenchmarkMultiplier=1.000000bUseHDRDisplayOutput=FalseHDRDisplayOutputNits=1000 [ScalabilityGroups]sg.ResolutionQuality=100.000000sg.ViewDistanceQuality=2sg.AntiAliasingQuality=2sg.ShadowQuality=2sg.PostProcessQuality=2sg.TextureQuality=2sg.EffectsQuality=2sg.FoliageQuality=2sg.ShadingQuality=2 [/Script/Engine.GameUserSettings]bUseDesiredScreenHeight=False

Viel spaß mit dem Server Files findet ihr im Anhang.

Lg

rumpel ;)

rumpel · 25.04.2023, 12:54 Uhr

Änderungen vom 25.4.2023

game.ini

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;SentinelRadiusMultiplier=1.0; Sentinel protection radius multiplierbRequireActiveSentinelForBuildingMode=False; Allow to build only inside active sentinel radius

Lg

rumpel

Original-Thema im Forum ansehen

War das hilfreich?

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